Ya sf adr adrian, Susan Tunnel Vision



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Science Fiction Novels


YA SF ADR Adrian, Susan Tunnel Vision

Jake Lukin just turned 18. He's decent at tennis and Halo, and waiting to hear on his app to Stanford. But he's also being followed by a creep with a gun, and there's a DARPA agent waiting in his bedroom. His secret is blown. When Jake holds a personal object, like a pet rock or a ring, he has the ability to "tunnel" into the owner. He can sense where they are, like a human GPS, and can see, hear, and feel what they do. It's an ability the government would do anything to possess: a perfect surveillance unit who could locate fugitives, spies, or terrorists with a single touch. Jake promised his dad he’d never tell anyone about his ability. But his dad died two years ago, and Jake slipped. If he doesn't agree to help the government, his mother and sister may be in danger. Suddenly he's juggling high school, tennis tryouts, flirting with Rachel Watkins, and work as a government asset, complete with 24-hour bodyguards. Forced to lie to his friends and family, and then to choose whether to give up everything for their safety, Jake hopes the good he's doing—finding kidnap victims and hostages, and tracking down terrorists—is worth it. But he starts to suspect the good guys may not be so good after all. With Rachel's help, Jake has to try to escape both good guys and bad guys and find a way to live his own life instead of tunneling through others.
YA SF AGE Agell, Charlotte Shift

In fifteen year-old Adrian Havoc's world, Homestate rules every aspect of society: identity cards need to be carried at all times, evolution is a forbidden topic of discussion, and religious education is enforced in daily "rapture" doses. If life weren't hard enough, now come the threats that the end of the world--SHIFT--is quickly approaching. But Adrian refuses to accept things as they are. He sets out for the toxic Deadlands on a trip that may very well alter the course of the universe.


YA SF AGU Aguirre, Ann Enclave (Razorland v 1)

In Deuce's world, people earn the right to a name only if they survive their first fifteen years. By that point, each unnamed 'brat' has trained into one of three groups-Breeders, Builders, or Hunters, identifiable by the number of scars they bear on their arms. Deuce has wanted to be a Huntress for as long as she can remember. As a Huntress, her purpose is clear--to brave the dangerous tunnels outside the enclave and bring back meat to feed the group while evading ferocious monsters known as Freaks. She's worked toward this goal her whole life, and nothing's going to stop her, not even a beautiful, brooding Hunter named Fade. When the mysterious boy becomes her partner, Deuce's troubles are just beginning. Down below, deviation from the rules is punished swiftly and harshly, and Fade doesn't like following orders. At first she thinks he's crazy, but as death stalks their sanctuary, and it becomes clear the elders don't always know best, Deuce wonders if Fade might be telling the truth. Her partner confuses her; she's never known a boy like him before, as prone to touching her gently as using his knives with feral grace. As Deuce's perception shifts, so does the balance in the constant battle for survival. The mindless Freaks, once considered a threat only due to their sheer numbers, show signs of cunning and strategy... but the elders refuse to heed any warnings. Despite imminent disaster, the enclave puts their faith in strictures and sacrifice instead. No matter how she tries, Deuce cannot stem the dark tide that carries her far from the only world she's ever known.


YA SF AGU Aguirre, Ann Outpost (Razorland v 2)

Deuce’s whole world has changed. Down below, she was considered an adult. Now, topside in a town called Salvation, she’s a brat in need of training in the eyes of the townsfolk. She doesn’t fit in with the other girls: Deuce only knows how to fight. To make matters worse, her Hunter partner, Fade, keeps Deuce at a distance. Her feelings for Fade haven’t changed, but he seems not to want her around anymore. Confused and lonely, she starts looking for a way out. Deuce signs up to serve in the summer patrols—those who make sure the planters can work the fields without danger. It should be routine, but things have been changing on the surface, just as they did below ground. The Freaks have grown smarter. They’re watching. Waiting. Planning. The monsters don’t intend to let Salvation survive, and it may take a girl like Deuce to turn back the tide.


YA SF AGU Aguirre, Anne Horde (Razorland v.3)

The horde is coming. Salvation is surrounded, monsters at the gates, and this time, they're not going away. When Deuce, Fade, Stalker and Tegan set out, the odds are against them. But the odds have been stacked against Deuce from the moment she was born. She might not be a Huntress anymore, but she doesn't run. With her knives in hand and her companions at her side, she will not falter, whether fighting for her life or Fade's love. Ahead, the battle of a lifetime awaits. Freaks are everywhere, attacking settlements, setting up scouts, perimeters, and patrols. There hasn't been a war like this in centuries, and humans have forgotten how to stand and fight. Unless Deuce can lead them. This time, however, more than the fate of a single enclave or outpost hangs in the balance. This time, Deuce carries the banner for the survival of all humanity.
YA SF ALP Alpert, Mark The Six

Adam's muscular dystrophy has stolen his mobility, his friends, and in a few short years, it will take his life. Virtual reality games are Adam's only escape from his wheelchair. In his alternate world, he can defeat anyone. Running, jumping, scoring touchdowns: Adam is always the hero. Then an artificial intelligence program, Sigma, hacks into Adam's game. Created by Adam's computer-genius father, Sigma has gone rogue, threatening Adam's life-and world domination. Their one chance to stop Sigma is using technology Adam's dad developed to digitally preserve the mind of his dying son. Along with a select group of other terminally ill teens, Adam becomes one of the Six who have forfeited their bodies to inhabit weaponized robots. But with time running short, the Six must learn to manipulate their new mechanical forms and work together to train for epic combat...before Sigma destroys humanity.
YA SF AND Anderson, M.T. Feed

For Titus and his teenaged friends, having transmitters implanted in their heads is as normal as going to the moon or Mars on vacation or as common as the lesions that have begun to appear on their bodies. Everyone's "feed" tells them everything they need to know - there's no need to read or write. All purchases are deducted from the credit account that's part of the feed. Talking out loud is rare because everyone "chats" over the feednets. Then Titus and his friends meet a girl named Violet at a party on the moon, and a hacker attacks them and damages their feeds. Everyone is OK except for Violet, who is told in secret that hers is so damaged that she is going to die. Unlike other teens, she is homeschooled and cares about world events. She's not afraid to question things and is determined to fight the feed.



YA SF AND Anderson, R.J. Ultraviolet

Anderson blends paranormal, science fiction, and scientific elements in an intriguing story about a teenager who is convinced that she’s crazy—and a murderer—though reality is even more unpredictable. Sixteen-year-old Alison Jeffries awakens in the psych ward of a hospital, and is soon transferred to a treatment center for “youth in crisis.” The police, meanwhile, believe Alison knows something about the disappearance of her classmate, Tori. She does. Alison had watched Tori disintegrate before her eyes, and she believes that her barely understood “powers” are to blame. With the help of Sebastian Faraday, a mysterious neuropsychologist, Alison starts to get answers: she is a synesthete—her senses of smell, taste, sight, and hearing intertwined in surprising ways—as well as a tetrachromat, able to perceive ultraviolet light


YA SF AND Anderson, R.J. Quicksilver

Back in her hometown, Tori Beaugrand had everything a teenaged girl could want—popularity, money, beauty. But she also had a secret. A secret that could change her life in an instant, or destroy it. Now she’s left everything from her old life behind, including her real name and Alison, the one friend who truly understood her. She can’t escape who and what she is. But if she wants to have anything like a normal life, she has to blend in and hide her unusual... talents.
Plans change when the enigmatic Sebastian Faraday reappears and gives Tori some bad news: she hasn’t escaped her past. In fact, she’s attracted new interest in the form of an obsessed ex-cop turned investigator for a genetics lab. She has one last shot at getting her enemies off her trail and winning the security and independence she’s always longed for. But saving herself will take every ounce of Tori’s incredible electronics and engineering skills—and even then, she may need to sacrifice more than she could possibly imagine if she wants to be free.
YA SF APP Appelhans, Lenore Level 2 (Memory Chronicles v 1)

Since her untimely death the day before her eighteenth birthday, Felicia Ward has been trapped in Level 2, a stark white afterlife located between our world and the next. Along with her fellow drones, Felicia passes the endless hours reliving memories of her time on Earth and mourning what she’s lost-family, friends, and Neil, the boy she loved. Then a girl in a neighboring chamber is found dead, and nobody but Felicia recalls that she existed in the first place. When Julian-a dangerously charming guy Felicia knew in life-comes to offer Felicia a way out, Felicia learns the truth: If she joins the rebellion to overthrow the Morati, the angel guardians of Level 2, she can be with Neil again. Suspended between Heaven and Earth, Felicia finds herself at the center of an age-old struggle between good and evil. As memories from her life come back to haunt her, and as the Morati hunt her down, Felicia will discover it’s not just her own redemption at stake… but the salvation of all mankind.
YA SF ARM Armentrout, Jennifer Lux: Consequences (Opal & Origin)

After everything, I’m no longer the same Katy. I’m different…and I’m not sure what that will mean in the end. When each step we take in discovering the truth puts us in the path of the secret organization responsible for torturing and testing hybrids, the more I realize there is no end to what I’m capable of. The death of someone close still lingers, help comes from the most unlikely source, and friends will become the deadliest of enemies, but we won’t turn back. Even if the outcome will shatter our worlds forever. Daemon will do anything to get Katy back. After the successful but disastrous raid on Mount Weather, he’s facing the impossible. Katy is gone. Taken. Everything becomes about finding her. But the most dangerous foe has been there all along, and when the truths are exposed and the lies come crumbling down, which side will Daemon and Katy be standing on? And will they even be together?
YA SF ARM Armentrout, Jennifer Lux: Beginnings (v.1 & 2)

There’s an alien next door. And with his looming height and eerie green eyes, he’s hot…until he opens his mouth. He’s infuriating. Arrogant. Stab-worthy. But when a stranger attacks me and Daemon literally freezes time with a wave of his hand, he marks me. Turns out he has a galaxy of enemies wanting to steal his abilities and the only way I’m getting out of this alive is by sticking close to him until my alien mojo fades. If I don’t kill him first, that is.


YA SF ARM Armentrout, Jennifer Opposition (Lux v.5)

She can't believe Daemon welcomed his race or stood by as his kind threatened to obliterate every last human and hybrid on Earth. But the lines between good and bad have blurred, and love has become an emotion that could destroy her—could destroy them all. Daemon will do anything to save those he loves, even if it means betrayal. They must team with an unlikely enemy if there is any chance of surviving the invasion. But when it quickly becomes impossible to tell friend from foe, and the world is crumbling around them, they may lose everything— even what they cherish most—to ensure the survival of their friends…and mankind. War has come to Earth. And no matter the outcome, the future will never be the same for those left standing.
YA SF ARN Arnett, Mindee Avalon

Of the various star systems that make up the Confederation, most lie thousands of light-years from First Earth-and out here, no one is free. The agencies that govern the Confederation are as corrupt as the crime bosses who patrol it, and power is held by anyone with enough greed and ruthlessness to claim it. That power is derived from one thing: metatech, the devices that allow people to travel great distances faster than the speed of light. Jeth Seagrave and his crew of teenage mercenaries have survived in this world by stealing unsecured metatech, and they're damn good at it. Jeth doesn't care about the politics or the law; all he cares about is earning enough money to buy back his parents' ship, Avalon, from his crime-boss employer and getting himself and his sister, Lizzie, the heck out of Dodge. But when Jeth finds himself in possession of information that both the crime bosses and the government are willing to kill for, he is going to have to ask himself how far he'll go to get the freedom he's wanted for so long.
YA SF ARN Arnett, Mindee Polaris (Avalon v.2)

Jeth Seagrave and his crew are on the run. The ITA, still holding Jeth’s mother in a remote research lab, is now intent on acquiring the metatech secrets Jeth’s sister Cora carries inside her DNA, and Jeth is desperate to find the resources he needs to rescue his mother and start a new life outside the Confederation. But the ITA is just as desperate, and Jeth soon finds himself pursued by a mysterious figure hell-bent on capturing him and his crew—dead or alive. With nowhere to run and only one play left, Jeth enters into a bargain with the last person he ever thought he’d see again: Daxton Price, the galaxy’s newest and most fearsome crime lord. Dax promises to help Jeth, but his help will only come at a price—a price that could mean sacrificing everything Jeth has fought for until now.
YA SF ASH Asher, Jay & Carolyn Mackler The Future of Us

It's 1996, and Josh and Emma have been neighbors their whole lives. They've been best friends almost as long - at least, up until last November, when Josh did something that changed everything. Things have been weird between them ever since, but when Josh's family gets a free AOL CD in the mail,his mom makes him bring it over so that Emma can install it on her new computer. When they sign on, they're automatically logged onto their Facebook pages. But Facebook hasn't been invented yet. And they're looking at themselves fifteen years in the future. By refreshing their pages, they learn that making different decisions now will affect the outcome of their lives later. And as they grapple with the ups and downs of what their futures hold, they're forced to confront what they're doing right - and wrong - in the present.



YA SF ATW Atwater-Rhodes, Amelia Hawksong (The Kieshara v. 1)

In a land that has been at war so long that no one remembers the reason for fighting, the shapeshifters who rule the two factions agree to marry in the hope of bringing peace, despite deep-seated fear and distrust of each other.


YA SF ATW Atwater-Rhodes, Amelia Snakecharm(The Kieshara v. 2)

In this sequel to Hawksong (Delacorte, 2003), in which the characters switch between human and animal form, the war between the snake and bird peoples is over. Zane Cobriana, Diente of the serpiente, and Danica Shardae, Tuuli Thea of the avians, have brought peace with their marriage. Now they divide their time between their countries, encouraging their citizens to coexist and learn more about one another. Difficulties arise when a dangerous emissary comes from the falcons seeking a fugitive hidden in one of their courts. To complicate matters, Danica is pregnant and each domain wants the future heir to be raised in its own tradition.


YA SF AUG Augarde, Steve X Isle

Ever since the floods came and washed the world away, survivors have been desperate to win a place on X-Isle, the island where life is rumored to be easier than on what's left of the mainland. Only young boys stand a chance of getting in, the smaller and lighter the better. Baz and Ray are two of the lucky few to be chosen, but they soon discover that X-Isle is a far cry from paradise. Ruled by Preacher John, a dangerous religious fanatic, it's a violent, unpredictable place, where terrible things can happen at any moment. The boys hatch an extraordinary plan in order to protect themselves-the construction of a mighty weapon of defense. But can they complete this weapon in time, and are they really prepared to use it to secure their freedom?


YA SF AVE Aveyard, Victoria Red Queen

Mare Barrow's world is divided by blood—those with common, Red blood serve the Silver- blooded elite, who are gifted with superhuman abilities. Mare is a Red, scraping by as a thief in a poor, rural village, until a twist of fate throws her in front of the Silver court. Before the king, princes, and all the nobles, she discovers she has an ability of her own.

To cover up this impossibility, the king forces her to play the role of a lost Silver princess and betroths her to one of his own sons. As Mare is drawn further into the Silver world, she risks everything and uses her new position to help the Scarlet Guard—a growing Red rebellion—even as her heart tugs her in an impossible direction. One wrong move can lead to her death, but in the dangerous game she plays, the only certainty is betrayal.
YA SF BAC Bachorz, Pam Drought

Ruby dreams of escaping the Congregation. Escape from slaver Darwin West and his cruel Overseers. Escape from the backbreaking work of gathering Water. Escape from living as if it is still 1812, the year they were all enslaved. When Ruby meets Ford—an irresistible, kind, forbidden new Overseer—she longs to run away with him to the modern world where she could live a normal teenage life. Escape with Ford would be so simple. But if Ruby leaves, her community is condemned to certain death. She, alone, possesses the secret ingredient that makes the Water so special—her blood—and it’s the one thing that the Congregation cannot live without.


YA SF BAC Bachorz, Pam Candor

In the model community of Candor, Florida, every teen wants to be like Oscar Banks. The son of the town's founder, Oscar earns straight As, is student-body president, and is in demand for every club and cause. But Oscar has a secret. He knows that parents bring their teens to Candor to make them respectful, compliant–perfect–through subliminal Messages that carefully correct and control their behavior. And Oscar's built a business sabotaging his father's scheme with Messages of his own, getting his clients out before they're turned. After all, who would ever suspect the perfect Oscar Banks? Then he meets Nia, the girl he can't stand to see changed. Saving Nia means losing her forever. Keeping her in Candor, Oscar risks exposure . . . and more.


YA SF BAC Bacigalupi, Paolo Ship Breaker

In America's Gulf Coast region, where grounded oil tankers are being broken down for parts, Nailer, a teenage boy, works the light crew, scavenging for copper wiring just to make quota--and hopefully live to see another day. But when, by luck or chance, he discovers an exquisite clipper ship beached during a recent hurricane, Nailer faces the most important decision of his life: Strip the ship for all it's worth or rescue its lone survivor, a beautiful and wealthy girl who could lead him to a better life. . . .


YA SF BAC Bacigalupi, Paolo Drowned Cities

Soldier boys emerged from the darkness. Guns gleamed dully. Bullet bandoliers and scars draped their bare chests. Ugly brands scored their faces. She knew why these soldier boys had come. She knew what they sought, and she knew, too, that if they found it, her best friend would surely die. In a dark future America where violence, terror, and grief touch everyone, young refugees Mahlia and Mouse have managed to leave behind the war-torn lands of the Drowned Cities by escaping into the jungle outskirts. But when they discover a wounded half-man—a bioengineered war beast named Tool—who is being hunted by a vengeful band of soldiers, their fragile existence quickly collapses. One is taken prisoner by merciless soldier boys, and the other is faced with an impossible decision: Risk everything to save a friend, or flee to a place where freedom might finally be possible.


YA SF BAO Bao, Karen Dove Arising

Phaet Theta has lived her whole life in a colony on the Moon. She’s barely spoken since her father died in an accident nine years ago. She cultivates the plants in Greenhouse 22, lets her best friend talk for her, and stays off the government’s radar. Then her mother is arrested.
The only way to save her younger siblings from the degrading Shelter is by enlisting in the Militia, the faceless army that polices the Lunar bases and protects them from attacks by desperate Earth dwellers. Training is brutal, but it’s where Phaet forms an uneasy but meaningful alliance with the preternaturally accomplished Wes, a fellow outsider. Rank high, save her siblings, free her mom:  that’s the plan. Until Phaet’s logically ordered world begins to crumble...
YA SF BAR Barnes, Steven Charisma

An experiment in imprinting high-risk children with the attitudes and strategies of achievers produces unexpected and potentially deadly results when the model used for the procedure proves less than admirable. After reporter Renny Sand uncovers the dark secrets harbored by the late Alexander Marcus, he must decide whether the children can be saved before they become serial killers like Marcus.


YA SF BEC Bechard, Margaret Spacer & Rat

Jack knows who belongs out in the Black. And who doesn't -- until Kit comes walking into the pub and changes everything he believes about the Black, about the people who live there, about what it takes to be a human being.


YA SF BEC Beck, Ian Pastworld

In 2050, civilization has become sterile, controlled, peaceful, and very, very boring. In an effort to capitalize on the ennui of the rich and famous, Buckland Corporation has created the ultimate vacation destination: Pastworld, a city modeled after 19th-century London where visitors also known as "gawkers" can immerse themselves in a Victorian world complete with grueling poverty, near-primitive medicine, lawlessness, and a casual disregard for human life. When 17-year-old Caleb Brown enters Pastworld with his father, one of the theme park's creators, he is unwittingly embroiled in a Scotland Yard investigation of a series of Jack the Ripper-style murders. Befriended by a young pickpocket and a beautiful girl with amnesia, he fights for his life and future in the dark underbelly of Pastworld.



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