Hmd based 3d content Motion Sickness Reducing Technology



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Project

HMD based 3D Content Motion Sickness Reducing Technology

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Title

Terminologies of Cybersickness

DCN

3-18-0008-00-0002

Date Submitted

Jan 25, 2018

Source(s)

Beom-Ryeol Lee lbr@etri.re.kr (ETRI)


Re:

WG Meeting, Seoul, Korea

Abstract

Definition of terminologies for cybersickness reducing technology of HMD based virtual reality.

Purpose

By establishing a clear concept of VR sickness-related technology, we avoid the conceptual confusion between researchers and define basic terms for clear communication.

Notice

This document has been prepared to assist the IEEE P3333.3 Working Group. It is offered as a basis for discussion and is not binding on the contributing individual(s) or organization(s). The material in this document is subject to change in form and content after further study. The contributor(s) reserve(s) the right to add, amend or withdraw material contained herein.

Release

The contributor grants a free, irrevocable license to the IEEE to incorporate material contained in this contribution, and any modifications thereof, in the creation of an IEEE Standards publication; to copyright in the IEEE’s name any IEEE Standards publication even though it may include portions of this contribution; and at the IEEE’s sole discretion to permit others to reproduce in whole or in part the resulting IEEE Standards publication. The contributor also acknowledges and accepts that IEEE P3333.3 may make this contribution public.

Patent Policy

The contributor is familiar with IEEE patent policy, as stated in Section 6 of the IEEE-SA Standards Board bylaws and in Understanding Patent Issues During IEEE Standards Development http://standards.ieee.org/board/pat/faq.pdf



TERminlology OF Cybersickness



Contents


VR Cybersickness 3

Virtual Reality 15

Display Technology 31


VR Cybersickness


  1. Motion Sickness

Motion sickness is a condition in which a disagreement exists between visually perceived movement and the vestibular system's sense of movement. Depending on the cause, it can also be referred to as seasickness, car sickness, simulation sickness or airsickness. Dizziness, fatigue and nausea are the most common symptoms of motion sickness. If the motion causing nausea is not resolved, the sufferer will usually vomit. Vomiting often will not relieve the feeling of weakness and nausea, which means the person might continue to vomit until the cause of the nausea is treated.

Motion sickness can be divided into three categories: 1)Motion sickness caused by motion that is felt but not seen 2)Motion sickness caused by motion that is seen but not felt 3)Motion sickness caused when both systems detect motion but they do not correspond.



https://en.wikipedia.org/wiki/Motion_sickness

http://www.jeltebos.info/perception_sickness.htm

  1. Simulator Sickness

Simulator sickness is a form of motion sickness linked to interaction with a simulated environment. It can be caused, for example, by discrepancies between the simulated motion in a simulator and the user's perception or expectation of motion. The phenomenon is often observed in users training with flight simulators and is also associated with video gaming.

The symptoms of simulator sickness include lethargy, nausea, vomiting, sweating, headaches, uneasiness, drowsiness, disorientation and ocular motor disturbances. Individuals are affected by simulator sickness to varying degrees and may experience different symptoms. Like virtual reality sickness, simulator sickness differs from motion sickness in that only visually perceived movement is required to cause its symptoms, although some simulators do include a moving cockpit. Differences between control input to reaction, between simulator movement and vehicle movement, and between tracking motion on screens as opposed to real life all contribute to simulator sickness. Another causal factor is an individual’s postural instability in dealing with perceived and actual simulator movement. 

http://whatis.techtarget.com/definition/simulator-sickness

https://www.gamasutra.com/blogs/BenLewisEvans/20140404/214732/Simulation_Sickness_and_VR__What_is_it_and_what_can_developers_and_players_do_to_reduce_it.php





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